Horn will sound twice for 2 minute warning before each game starts. Games will start promptly with 50 minutes showing on scoreboard. There is a 10 minute break between games…teams should be ready to take the field immediately upon completion of the preceding game on their field.
PENALTIES: Penalized players must serve (except goalie); penalty time kept by officials/volunteers on the field.
Each team has two 45-second timeouts. Clock does NOT stop. No timeout may be taken in final 2 minutes.
SUBSTITUTIONS: substitutions permitted on dead ball situations on sidelines (not end lines); all other substitutions will conducted “on-the-fly” by coaches of each team. Officials will be monitoring appropriate numbers of players on the field as usual.
ADVANCEMENT RULE: 30 second count to advance into the box.
BOX RULE: winning team must keep ball in the offensive box during last two minutes of play.
POOL PLAY/PLAYOFFS/TIES/OVERTIME: In regular pool play, 2 points are awarded for each win, zero points for a loss, and games ending in a tie during pool play will count as a tie and each team will be awarded 1 point. The tie breaker will be goals allowed.
Playoffs as per the schedule. Seeding determined by final record/points, then head to head, then total goals allowed (not scored and not differential).
Only in the playoffs will a tie be resolved in a sudden victory overtime format: There will be one 5 minute sudden victory overtime period. The first team to score a goal wins the game. If no team scores after the 5 minute period, then BRAVEHEART format begins (3 v 3 plus a goalie) until a winner is decided.
LIMITED BODY CHECKING; NO BLATANT HITS; NO TAKE-OUT CHECKS: Big hits and overly physical play (even within five yards from a loose ball), as well as excessive force, roughness, checking or hitting off the ball, constitutes unnecessary roughness and will result in a one minute penalty.
Manheim Township Lacrosse Association directors expect tournament officials to "err" on the side of safety. All coaches involved with teams in the tournament are expected to understand, support and communicate our philosophy with regard to officiating and the promotion of player safety.
BALLS – Tournament will provide end-line balls.
3rd/4th only allows field players to use a crosse up to a length of 42”
Field size 60-yards-long by 40-yards-wide, except where additional lining is not possible, and then it is acceptable to use the 60x35 area outlined by a typical lacrosse end-line, restraining line, and the sections of the sidelines connecting the end-line to the restraining line. Goal lines are positioned 8-yards from the small-field end-line and centered between the small-field sidelines.
Full-sized crease. It is acceptable to form the crease with a portable crease and the midfield line with disc cones, if line painting is not an option.
On-field team size is 8v8. Each team must keep three players in its defensive end of the field and two players in its offensive end of the field. All off-sides calls are administered with the same mechanics as NFHS/USL 10v10 lacrosse.
Faceoff: each team must have one goalie restrained within the crease, two defenders retrained behind the goal-line extended (or alley line, if available), and two attackmen restrained behind offensive GLE (or alley line). Each team has (up to) two midfielders restrained with one foot on the small-field sideline (within 5 yards of midfield line) and another midfielder taking the faceoff.
Players committing “time-serving” penalties of any nature must be substituted off the field for at least one minute. There are no time-serving penalties.
3v2 fast break restarts play from center X as a result of penalty.
On restart, the penalized team’s attack and midfielders are restrained with the offended team’s defenders at least five yards behind the player with the ball at center X, with the offended team’s goalie restrained in his crease. This results in a fast break for the offended team.
Penalized team’s goalie starts in crease. Penalized team’s D and offended team’s As are restrained at GLE.
The winning team must report their score to the scorekeeper immediately after the game, or ensure the scorers report it.
Games start promptly at the time indicated. There are only 10 minutes between games. A team that does not report to their game before 10 minutes have elapsed will forfeit the game.
Spectators or players will be asked to leave the field for improper behavior. Remember that all staff members are volunteers.
In the event of adverse weather or unplayable field conditions, the tournament director reserves the right to: • Reduce game times in order to catch up with schedule • Finish games before inclement weather arrives, or to preserve field conditions. • Reschedule games, if possible. • Convert tournament to a "festival" format without playoffs or championships to provide the majority of teams the opportunity to play as many games as possible. Every attempt will be made to update cancelations. However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather and fields are playable.
THUNDER/LIGHTNING POLICY If thunder or lightning is observed play will be suspended immediately and players and fans will be asked to leave the fields to return to cars. Play will be allowed to resume 20 minutes after the last sound of thunder or sighting of lightning is observed which will be determined by the tournament referee/medical staff. Every attempt will be made to begin subsequent games on time. Subsequent games will begin immediately after preceding games. These games may consist of one 30 minute running time period until games are back on schedule. Once games are back on schedule they will revert to “normal” tournament game time procedures.